<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Lost Echos Devlog - itch.io</title><link>https://zecona.itch.io/lost-echos</link><item><guid>https://zecona.itch.io/lost-echos/devlog/1492591/-lost-echos-preview-49-wwise-updates-dreamscape-audio</guid><title>​ Lost Echo&#039;s Preview 49 – Wwise Updates &amp; Dreamscape Audio</title><link>https://zecona.itch.io/lost-echos/devlog/1492591/-lost-echos-preview-49-wwise-updates-dreamscape-audio</link><pubDate>Fri, 17 Apr 2026 22:25:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NzQ3OTc4LnBuZw==/400x224%23c/BPZrBs.png"/><p>This week for Lost Echo&#039;s, I focused on updating Wwise, testing geometry on the station, and expanding the footstep handling across dreamscapes. Updating Wwise I started out by trying to test out geom...</p>]]></description></item><item><guid>https://zecona.itch.io/lost-echos/devlog/1486151/lost-echos-preview-48-implementing-branching-paths</guid><title>Lost Echo’s Preview 48 - Implementing Branching Paths</title><link>https://zecona.itch.io/lost-echos/devlog/1486151/lost-echos-preview-48-implementing-branching-paths</link><pubDate>Fri, 10 Apr 2026 22:05:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjE5MzAxLnBuZw==/400x224%23c/%2BzWOLQ.png"/><p>Lost Echo’s Preview 48 - Implementing Branching Paths For this weeks for Lost Echo’s Preview. I finished up the Pathing System . Moths can now enter and exit rooms, and will seek out rooms when th...</p>]]></description></item><item><guid>https://zecona.itch.io/lost-echos/devlog/1479431/lost-echos-preview-47</guid><title>Lost Echo&#039;s - Preview 47</title><link>https://zecona.itch.io/lost-echos/devlog/1479431/lost-echos-preview-47</link><pubDate>Sat, 04 Apr 2026 00:32:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NDk5MzYwLnBuZw==/400x224%23c/wZTqbl.png"/><p>For the first Week of April, I focused on expanding the moth pathing for each of the current rooms, and improving the underlying logic that keeps track of the state of the lights, doors, and player po...</p>]]></description></item></channel></rss>